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Eu4 manpower cheat
Eu4 manpower cheat




eu4 manpower cheat
  1. Eu4 manpower cheat full#
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3.68 Tributary state with less total administrative technology levels than overlord.3.65 Trading by Merchant Republics or Trade Companies (for Trade League members).3.64 Nearby Merchant Republics, Trading Cities or Trade Companies.

Eu4 manpower cheat free#

  • 3.31 Free Cities in the Holy Roman Empire.
  • 3.28 Dishonorable Defender of the Faith.
  • 2.12 The Sea Zone Associated With The Province.
  • Doing this will give 60 months worth of that province's sailors. The efficiency of raiding is reduced by fleets on pirate hunting patrol.Įxploit development Main article: Exploit developmentīy exploiting the base production of a province, a nation can get a large number of sailors instantly.

    eu4 manpower cheat

    A province that has been raided cannot be raided for another 10 years. Raid Coasts Main article: Raid CoastsĬertain nations can gain sailors from raiding another nation’s coastal provinces, even if the maximum number of sailors has been reached. Un-mothballing a fleet will cause it to repair at the standard rate. Sailors lost from mothballing are returned to the national sailor pool, but only up to the national sailor limit any additional sailors above the limit are lost. Mothballing a fleet will make it immobile and decrease its maintenance costs by 50%, and will cause it to lose 5% of the sailors in the fleet per month (also durability) until the fleet reaches a minimum of 25% sailors/durability. It was last verified for version 1.29.Īvailable only with the Art of War DLC enabled. Please help with verifying or updating this section. Hadramhi idea 5: Sailors of the Indian Ocean.With parliament and “Impressment of Sailors” or “Expand Navy” as active issue Sailor recovery speed modifies the recovery rate of province sailors. If a nation owns at least one coastal province, sailors have a minimum recovery rate of 5 sailors per month. It takes 10 years to fill the sailor reserves from zero. Sailors replenish over time until they reach the maximum level. Omani idea 5: End of the Shipbuilding Guilds.Malayan Sultanate idea 5: Trading Fleets.English idea 6: The Sick and Hurt Board.Infrastructure-Maritime: Sailor Efficiency Act.not in port), they need 2% of the sailors build cost to maintain each month.Ī number of ideas and bonuses can reduce the number of sailors needed for missions. Sailors are also used for reinforcing depleted regiments. It takes 1000 sailors to recruit a Marine.

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    Similarly, sailors are required to return a damaged ship to full strength, and the number of sailors used to do this is an equivalent fraction of that for the whole ship (repairing a ship from 50% uses 50% of its initial sailor cost). Different vessels require differing numbers of sailors to be at full strength. Sailors are used to man naval vessels and when raising marines. Omani idea 3: Association With Unbelievers.Eora idea 4: Protect the Ancestral Land.Hanseatic idea 3: Improved Shipbuilding.Genoese idea 3: Rebuilding Genoese Trade.Tunisian idea 4: Attract Foreign Pirates.Aragonese idea 2: Protection of the Coastlines.National sailors modifier Īristocrats in power in a Merchant Republic






    Eu4 manpower cheat